cvar list -------------- _autosave : cmd : : Autosave _autosavedangerous : cmd : : AutoSaveDangerous _bugreporter_restart : cmd : : Restarts bug reporter .dll _fov : 0 : , "cl" : Automates fov command to server. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _restart : cmd : : Shutdown and restart the engine. achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs. act : cmd : : addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_door_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : adsp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : advisor_use_impact_table : 1 : , "sv" : If true, advisor will use her custom impact damage table. ai_actbusy_search_time : 10 : , "sv" : ai_ally_manager_debug : 0 : , "sv" : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_citizen_debug_commander : 1 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_enemyfinders : 0 : , "sv" : ai_debug_eventresponses : 0 : , "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_readiness : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_disabled : 0 : , "sv", "nf" : ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_ef_hate_npc_duration : 1 : , "sv" : ai_ef_hate_npc_frequency : 5 : , "sv" : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_follow_move_commands : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_ignoreplayers : 0 : , "sv", "nf" : ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_new_aiming : 1 : , "sv" : ai_newgroundturret : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 : , "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_readiness_decay : 120 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "sv" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_serverragdolls : 0 : , "a", "sv" : If set to 1 then ragdolls will be solid by default ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_los : cmd : : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , "a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_readiness : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. airboat_fatal_stress : 5000 : , "sv" : Amount of stress in kg that would kill the airboat driver. airboat_joy_response_move : 1 : , "cl" : alias : cmd : : Alias a command. +alt1 : cmd : : -alt1 : cmd : : +alt2 : cmd : : -alt2 : cmd : : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities. antlion_easycrush : 1 : , "sv" : askconnect_accept : cmd : : Accept a redirect request by the server. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation async_suspend : cmd : : +attack : cmd : : -attack : cmd : : +attack2 : cmd : : -attack2 : cmd : : +attack3 : cmd : : -attack3 : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autoaim_unlock_target : 0 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : : +back : cmd : : -back : cmd : : banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. bind_mac : cmd : : Bind this key but only on Mac, not win32 binds_per_command : 1 : , "cl" : BindToggle : cmd : : Performs a bind 'increment var 0 1 1' birds_debug : 0 : , "sv" : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_attack : 0 : , "sv" : Shoot! bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. bot_crouch : 0 : , "sv" : Bot crouches bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised. bot_flipout : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 0 : , "sv" : Offsets the bot yaw. bot_sendcmd : 0 : , "sv" : Forces bots to send the specified command. bot_zombie : 0 : , "sv" : Brraaaaaiiiins. box : cmd : : Draw a debug box. +break : cmd : : -break : cmd : : breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 384 : , "a" : height in pixels of the budget panel budget_panel_width : 512 : , "a" : width in pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show/hide the bug reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugbait_distract_time : 5 : , "sv" : bugbait_grenade_radius : 150 : , "sv" : bugbait_hear_radius : 2500 : , "sv" : bugbait_radius : 512 : , "sv" : bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : bulletspeed : 6000 : , "sv" : c_maxdistance : 200 : , "a", "cheat", "cl" : c_maxpitch : 90 : , "a", "cheat", "cl" : c_maxyaw : 135 : , "a", "cheat", "cl" : c_mindistance : 30 : , "a", "cheat", "cl" : c_minpitch : 0 : , "a", "cheat", "cl" : c_minyaw : -135 : , "a", "cheat", "cl" : c_orthoheight : 100 : , "a", "cheat", "cl" : c_orthowidth : 100 : , "a", "cheat", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory. callvote : cmd : : Start a vote on an issue. cam_collision : 1 : , "a", "cheat", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : 0 : , "cheat", "cl" : cam_idealdelta : 4 : , "a", "cheat", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cheat", "cl" : cam_idealdistright : 0 : , "a", "cheat", "cl" : cam_idealdistup : 0 : , "a", "cheat", "cl" : cam_ideallag : 4 : , "a", "cheat", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cheat", "cl" : cam_idealyaw : 0 : , "a", "cheat", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cheat", "cl" : +camdistance : cmd : : -camdistance : cmd : : +camin : cmd : : -camin : cmd : : +cammousemove : cmd : : -cammousemove : cmd : : camortho : cmd : : Switch to orthographic camera. +camout : cmd : : -camout : cmd : : +campitchdown : cmd : : -campitchdown : cmd : : +campitchup : cmd : : -campitchup : cmd : : +camyawleft : cmd : : -camyawleft : cmd : : +camyawright : cmd : : -camyawright : cmd : : cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection catapult_physics_drag_boost : 2 : , "sv", "rep" : cc_captiontrace : 0 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd captions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size. cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). ccs_create_convars_from_hwconfig : cmd : : Create convars from the current hardware config, useful for diffing purposes cef_credits : cmd : : centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjalopy : cmd : : Spawn jalopy in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_anglespeedkey : 0 : , "cl" : cl_animationinfo : cmd : : Hud element to examine. cl_autowepswitch : 1 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful) cl_backspeed : 10000 : , "sv", "cheat", "rep" : cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs. cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 66 : , "a", "user" : Max number of command packets sent to server per second cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_debug_player_perf : 0 : : cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cl_defaultweapon : 0 : , "a", "user", "cl" : Default Spawn Weapon cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_allow_vertex_lighting : 0 : , "cl" : Allow studiomdl detail objects to use vertex lighting cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius : 30 : , "a", "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_speed : 1 : , "a", "cl" : how fast to recover position after avoiding players cl_detail_max_sway : 10 : , "a", "cl" : Amplitude of the detail prop sway cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1200 : : Distance at which detail props are no longer visible cl_detailfade : 400 : : Distance across which detail props fade in cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly, noworkshop) cl_draw_airboat_wake : 1 : , "cheat", "cl" : cl_drawhud : 1 : , "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawownshadow : 0 : , "cl" : Draw own shadow in first person mode cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_ejectbrass : 1 : : cl_enable_loadingurl : 0 : , "a" : Enable/disable viewing custom loading screens provided by joined servers. cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console cl_entityreport_sorted : 0 : , "cheat" : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_first_person_uses_world_model : 0 : , "cl" : Causes the third person model to be drawn instead of the view model cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 10000 : , "sv", "cheat", "rep" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert : 0 : , "cheat", "cl" : cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language) cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_new_impact_effects : 0 : , "cl" : cl_npc_speedmod_intime : 0 : , "a", "cl" : cl_npc_speedmod_outtime : 1 : , "a", "cl" : cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows panel animation variables: . cl_particle_batch_mode : 1 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particle_show_bbox : 0 : , "cheat", "cl" : cl_particle_show_bbox_cost : 0 : , "cheat", "cl" : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones cl_particle_stats_start : cmd : : Start or restart particle stats - also dumps to particle_stats.csv cl_particle_stats_stop : cmd : : Stop particle stats, or snapshot this frame - also dumps to particle_stats.csv cl_particle_stats_trigger_count : 0 : , "cl" : Dump stats if the particle count exceeds this number. cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : Client pitch speed. cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playermodel : 0 : , "a", "user", "server_can_execute", "cl" : Default Player Model cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : : Track changes to entity index entindex, for field fieldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_removedecals : cmd : : Remove the decals from the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0) cl_screenshotname : 0 : : Custom Screenshot name cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client. cl_show_num_particle_systems : 0 : , "cl" : Display the number of active particle systems. cl_show_splashes : 1 : , "cl" : cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showhitboxes : 0 : , "cheat", "cl" : cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 10000 : , "sv", "cheat", "rep" : cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_software_cursor : 0 : , "a", "cl" : Switches the game to use a larger software cursor instead of the normal OS cursor cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spewscriptintro : 0 : , "sv" : cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_starfield_diameter : 128 : , "cl" : cl_starfield_distance : 256 : , "cl" : cl_steamoverlay_pos : 1 : , "a", "cl" : The position of the Steam notifications: 0=top left, 1=top right, 2=bottom left, 3=bottom right cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_timeout : 45 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_tree_sway_dir : cmd : : sets tree sway wind direction via 2 numbers as params cl_updaterate : 66 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 10000 : , "sv", "cheat", "rep" : cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0 : , "cl" : cl_wpn_sway_scale : 1 : , "cheat", "cl" : cl_yawspeed : 210 : , "cl" : Client yaw speed. clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 1 : , "a", "user" : Enable close captioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide the color correction tools UI. combine_guard_spawn_health : 1 : , "sv" : combine_spawn_health : 1 : , "sv" : +commandermousemove : cmd : : -commandermousemove : cmd : : commentary : 0 : , "a", "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots). con_enable : 1 : , "a" : Allows the console to be activated. con_filter_dupe : 1 : , "cl" : Set to 1 to remove duplicate messages from client console con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint background alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. create_flashlight : cmd : : CreateHairball : cmd : : creditsdone : cmd : : crosshair : 1 : , "a", "cl" : curve_bias : 0 : , "sv" : cvarlist : cmd : : Show the list of convars/concommands. darkness_ignore_LOS_to_sources : 1 : , "sv" : datacachesize : 256 : : Size in MB. datapack_list : cmd : : List the files in the data tables that are fully transmitted datapack_paths : cmd : : Clientside paths for the datapack datapack_stats : cmd : : Stats for files in the datapack dbghist_addline : cmd : : Add a line to the debug history. Format: dbghist_dump : cmd : : Dump the debug history to the console. Format: Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 0 : , "nf" : Running a deathmatch server. debug_dump : cmd : : debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 75 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. demo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_fov_override : 0 : , "norecord", "cl" : If nonzero, this value will be used to override FOV during demo playback. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2). +demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground. -demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background. derma_controls_menu : cmd : : developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player dog_debug : 0 : , "sv" : dog_max_wait_time : 7 : , "sv" : download_debug : 0 : , "norecord" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 0 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vol_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 1 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encoded with this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. +duck : cmd : : -duck : cmd : : dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_x360_cfg : cmd : : Dump X360 config files to disk dump_x360_saves : cmd : : Dump X360 save games to disk dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the console. dumplongticks : cmd : : Enables generating minidumps on long ticks. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console. dumpstringtables_new : cmd : : Dumps the named string table, or list them if none dupe_publish : cmd : : echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor effects_list : cmd : : Lists the internal, engine effects. effects_reload : cmd : : Reloads the effect scripts (For development purposes) enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays endmovie : cmd : : Stop recording movie frames. engine_no_focus_sleep : 50 : , "a" : english : 1 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump ent_fire : cmd : : Usage: ent_fire [action] [value] [delay] ent_info : cmd : : Usage: ent_info ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector explosion_dlight : 1 : , "a", "cl" : fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none filesystem_max_stdio_read : 16 : : filesystem_native : 1 : : Use native FS or STDIO filesystem_report_buffered_io : 0 : : filesystem_unbuffered_io : 1 : : filesystem_use_overlapped_io : 1 : : find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 : , "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : , "sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : fogui : cmd : : Show/hide fog control UI. force_centerview : cmd : : +forward : cmd : : -forward : cmd : : fov : cmd : : Change players FOV fov_desired : 75 : , "a", "user", "cl" : Sets the base field-of-view. fps_max : 300 : : Frame rate limiter. free_pass_peek_debug : 0 : , "sv" : fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_tellmeyoursecrets : 0 : : 0:Off, 1:On, 2:Extra fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" : g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_ai_citizen_show_enemy : 0 : , "sv" : g_antlion_cascade_push : 1 : , "a", "sv" : g_antlion_maxgibs : 16 : , "a", "cl" : g_antlionguard_hemorrhage : 1 : , "sv" : If 1, guard will emit a bleeding particle effect when wounded. g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_antlion : 0 : , "sv" : g_debug_antlion_worker : 0 : , "sv" : g_debug_antlionguard : 0 : , "sv" : g_debug_antlionmaker : 0 : , "sv", "cheat" : g_debug_basehelicopter : 0 : , "sv", "cheat" : g_debug_basescanner : 0 : , "sv", "cheat" : g_debug_combine_camera : 0 : , "sv" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_cscanner : 0 : , "sv" : g_debug_darkness : 0 : , "sv" : Show darkness mode lightsources. g_debug_doors : 0 : , "sv" : g_debug_dropship : 0 : , "sv" : g_debug_dynamicresupplies : 0 : , "sv" : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item g_debug_gunship : 0 : , "sv", "cheat" : g_debug_headcrab : 0 : , "sv", "cheat" : g_debug_hunter_charge : 0 : , "sv" : g_debug_injured_follow : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_physcannon : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_turret : 0 : , "sv" : g_debug_turret_ceiling : 0 : , "sv" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_debug_vortigaunt_aim : 0 : , "sv" : g_helicopter_bomb_danger_radius : 120 : , "sv" : g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" : g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_helicopter_bullrush_bomb_time : 10 : , "sv" : g_helicopter_bullrush_distance : 5000 : , "sv" : g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_jeepexitspeed : 100 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 32 : , "sv", "rep" : g_test_new_antlion_jump : 1 : , "a", "sv" : gamemenucommand : cmd : : Issue game menu command. gamemode : 0 : : The current gamemode gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an arbitrary Dialog. gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the console give : cmd : : Give item to player. Arguments: givecurrentammo : cmd : : Give a supply of ammo for current weapon.. gl_amd_occlusion_workaround : 1 : : gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_set : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). gm_demo_to_video : cmd : : gm_load : cmd : : gm_showhelp : cmd : : gm_showspare1 : cmd : : gm_showspare2 : cmd : : gm_showteam : cmd : : gm_snapangles : 45 : , "a", "user", "cl" : What angle should we snap to gm_snapgrid : 0 : , "a", "user", "cl" : What grid should we snap to gm_video : cmd : : Starts and stops the recording of a .webm (VP8/Vorbis) video. See vid_* convars for settings. gmod_language : 0 : , "a", "user" : Changes language of Garry's mod gmod_maxammo : 9999 : , "sv", "rep" : If set to above 0, overrides max ammo carried per player of all ammo types. Otherwise ammo type's max ammo is used. gmod_mcore_test : 0 : : if you find this, don't go around enabling it and then complaining about issues gmod_privacy : cmd : : gmod_suit : 0 : , "sv", "rep" : Set to non zero to enable Half-Life 2 aux suit power stuff. gmod_tos : cmd : : god : cmd : : Toggle. Player becomes invulnerable. +graph : cmd : : -graph : cmd : : -grenade1 : cmd : : +grenade1 : cmd : : -grenade2 : cmd : : +grenade2 : cmd : : groundlist : cmd : : Display ground entity list hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit hap_airboat_gun_mag : 3 : , "sv" : hap_damagescale_game : 1 : , "cl" : hap_HasDevice : 0 : , "user", "cl" : falcon is connected hap_jeep_cannon_mag : 10 : , "sv" : hap_melee_scale : 0 : , "numeric", "cl" : hap_noclip_avatar_scale : 0 : , "numeric", "cl" : hap_turret_mag : 5 : , "sv" : hap_ui_vehicles : 1 : , "cl" : help : cmd : : Find help about a convar/concommand. hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel hl1_debug_sentence_volume : 0 : , "sv" : hl1_fixup_sentence_sndlevel : 1 : , "sv" : hl2_darkness_flashlight_factor : 1 : , "sv" : hl2_episodic : 0 : , "sv", "rep" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updating sounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds : 0 : : Show general system running times. host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only) host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only) host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount. host_workshop_collection : 0 : , "sv" : host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_airboathint_numentries : 10 : , "sv" : hud_autoaim_method : 1 : , "cl" : hud_autoaim_scale_icon : 0 : , "cl" : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_centerid : 1 : , "cl" : hud_deathnotice_time : 6 : , "cl" : hud_draw_active_reticle : 0 : , "cl" : hud_draw_fixed_reticle : 0 : , "cl" : hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_freezecamhide : 0 : , "a", "cl" : Hide the HUD during freeze-cam hud_jeephint_numentries : 10 : , "sv" : hud_magnetism : 0 : , "cl" : hud_quickinfo : 0 : , "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_reticle_alpha_speed : 700 : , "cl" : hud_reticle_maxalpha : 255 : , "cl" : hud_reticle_minalpha : 125 : , "cl" : hud_reticle_scale : 1 : , "cl" : hud_saytext_time : 12 : , "cl" : hud_showtargetid : 1 : , "cl" : hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map. hunter_allow_dissolve : 1 : , "sv" : hunter_allow_nav_jump : 0 : , "sv" : hunter_charge : 1 : , "sv" : hunter_charge_min_delay : 10 : , "sv" : hunter_charge_pct : 25 : , "sv" : hunter_charge_test : 0 : , "sv" : hunter_cheap_explosions : 1 : , "sv" : hunter_clamp_shots : 1 : , "sv" : hunter_disable_patrol : 0 : , "sv" : hunter_dodge_debug : 0 : , "sv" : hunter_dodge_warning : 1 : , "sv" : hunter_dodge_warning_cone : 0 : , "sv" : hunter_dodge_warning_width : 180 : , "sv" : hunter_first_flechette_delay : 0 : , "sv" : hunter_flechette_delay : 0 : , "sv" : hunter_flechette_explode_delay : 2 : , "sv" : hunter_flechette_max_concurrent_volleys : 2 : , "sv" : hunter_flechette_max_range : 1200 : , "sv" : hunter_flechette_min_range : 100 : , "sv" : hunter_flechette_speed : 2000 : , "sv" : hunter_flechette_test : 0 : , "sv" : hunter_flechette_volley_end_max_delay : 2 : , "sv" : hunter_flechette_volley_end_min_delay : 1 : , "sv" : hunter_flechette_volley_size : 8 : , "sv" : hunter_flechette_volley_start_max_delay : 0 : , "sv" : hunter_flechette_volley_start_min_delay : 0 : , "sv" : hunter_free_knowledge : 10 : , "sv" : hunter_hate_attached_striderbusters : 1 : , "sv" : hunter_hate_held_striderbusters : 1 : , "sv" : hunter_hate_held_striderbusters_delay : 0 : , "sv" : hunter_hate_held_striderbusters_tolerance : 2000 : , "sv" : hunter_hate_thrown_striderbusters : 1 : , "sv" : hunter_hate_thrown_striderbusters_tolerance : 300 : , "sv" : hunter_jostle_car_max_speed : 600 : , "sv" : hunter_jostle_car_min_speed : 100 : , "sv" : hunter_melee_delay : 2 : , "sv" : hunter_plant_adjust_z : 12 : , "sv" : hunter_random_expressions : 0 : , "sv" : hunter_retreat_striderbusters : 1 : , "sv" : If true, the hunter will retreat when a buster is glued to him. hunter_seek_thrown_striderbusters_tolerance : 400 : , "sv" : hunter_shoot_flechette : cmd : : Fires a hunter flechette where the player is looking. hunter_show_weapon_los_condition : 0 : , "sv" : hunter_show_weapon_los_z : 0 : , "sv" : hunter_siege_frequency : 12 : , "sv" : hunter_stand_still : 0 : , "sv" : hurtme : cmd : : Hurts the player. Arguments: impulse : cmd : : in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. injured_help_plee_range : 256 : , "sv" : invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts jalopy_blocked_exit_max_speed : 50 : , "sv" : jalopy_cargo_anim_time : 1 : , "sv" : jalopy_radar_test_ent : 0 : , "sv" : +jlook : cmd : : -jlook : cmd : : joy_accel_filter : 0 : , "cl" : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_advanced : 1 : , "a", "cl" : joy_advaxisr : 1 : , "a", "cl" : joy_advaxisu : 3 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 4 : , "a", "cl" : joy_advaxisy : 2 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsensitivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking. joy_inverty_default : 0 : , "cl" : joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick) joy_movement_stick_default : 0 : , "cl" : joy_name : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg . jpeg_quality : 90 : : jpeg screenshot quality. +jump : cmd : : -jump : cmd : : kdtree_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickall : cmd : : Kicks everybody connected with a message. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector +klook : cmd : : -klook : cmd : : language_reload : cmd : : Reloads the language files lastinv : cmd : : +left : cmd : : -left : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban list. listissues : cmd : : List all the issues that can be voted on. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loadcommentary : cmd : : loader_dump_table : cmd : : loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All loader_spew_info_ex : 0 : : (internal) lod_TransitionDist : 800 : , "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. log_verbose_enable : 0 : , "sv" : Set to 1 to enable verbose server log on the server. log_verbose_interval : 3 : , "sv" : Determines the interval (in seconds) for the verbose server log. logaddress_add : cmd : : Set address and port for remote host . logaddress_del : cmd : : Remove address and port for remote host . logaddress_delall : cmd : : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. +lookdown : cmd : : -lookdown : cmd : : lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : +lookup : cmd : : -lookup : cmd : : lservercfgfile : 0 : , "sv" : lua_dumpfonts : cmd : : Dumps all the fonts registered on the client state using surface.CreateFont lua_dumpfonts_menu : cmd : : Dumps all the fonts registered on the menu state using surface.CreateFont lua_dumptimers_cl : cmd : : Dumps all the currently active Lua timers on the client lua_dumptimers_menu : cmd : : Dumps all the currently active Lua timers in the menu lua_dumptimers_sv : cmd : : Dumps all the currently active Lua timers on the client lua_error_url : 0 : , "sv", "rep", "norecord" : lua_filestats : cmd : : Lua File Stats lua_log_cl : 0 : , "cl" : lua_log_sv : 0 : , "sv" : lua_matproxy : 1 : , "cl" : lua_networkvar_bytespertick : 256 : , "sv" : lua_openscript : cmd : : Open a Lua script lua_openscript_cl : cmd : : Open a Lua script lua_reloadents : cmd : : Reload all scripted entities lua_run : cmd : : Run a Lua command lua_run_cl : cmd : : Run a Lua command LuaParticle_SettleSpeed : 100 : , "cl" : m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 0 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_rawinput : 0 : , "a", "cl" : Use Raw Input for mouse input. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_alphacoverage : 1 : : mat_antialias : 1 : : mat_autoexposure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 1 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bumpmap : 1 : : mat_camerarendertargetoverlaysize : 256 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_color_projection : 0 : , "a" : mat_colorcorrection : 0 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug_autoexposure : 0 : , "cheat", "cl" : mat_debug_bloom : 0 : , "cheat", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debug_process_halfscreen : 0 : , "cheat", "cl" : mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mat_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : : mat_diffuse : 1 : , "cheat" : mat_disable_bloom : 0 : , "cl" : mat_disable_d3d9ex : 1 : , "a" : Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers) mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_disable_ps_patch : 0 : : mat_disablehwmorph : 0 : : Disables HW morphing for particular mods mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view texture mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dump_rts : 0 : , "cl" : mat_dumpmaterials : cmd : : Dump all materials for debugging mat_dumptextures : cmd : : Dump all textures for debugging mat_dxlevel : 95 : : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the material under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_exposure_center_region_y_flashlight : 0 : , "cheat", "cl" : mat_fastclip : 0 : , "cheat" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_ps_patch : 0 : : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 1 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 0 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 256 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : , "a" : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 0 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 0 : : mat_picmip : -1 : : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_postprocessing_combine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass mat_powersavingsmode : 0 : , "a" : Power Savings Mode mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : , "a" : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks. mat_reducefillrate : 1 : : mat_reduceparticles : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtexture : cmd : : Reloads a single texture mat_reloadtextures : cmd : : Reloads all textures mat_remoteshadercompile : 127 : , "cheat" : mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadercount : cmd : : display count of all shaders and reset that count mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_show_ab_hdr_hudelement : 0 : , "cheat", "cl" : HDR Demo HUD Element toggle. mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : , "cheat" : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used textures. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 2 : : mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_supportflashlight : 1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_texture_list : 0 : : For debugging, show a list of used textures per frame +mat_texture_list : cmd : : -mat_texture_list : cmd : : mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_texture_outline_fonts : cmd : : Outline fonts textures. mat_texture_save_fonts : cmd : : Save all font textures mat_tonemap_algorithm : 1 : , "cheat" : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : : mat_trilinear : 0 : : mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "a", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_viewportupscale : 1 : , "a", "cl" : Scale the viewport back up mat_visualize_dof : 0 : , "cheat" : mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 256 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) mem_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : , "cheat" : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. memory_diff : cmd : : show memory stats relative to snapshot memory_list : cmd : : dump memory list (linux only) memory_mark : cmd : : snapshot current allocation status memory_status : cmd : : show memory stats (linux only) menu_cleanupgmas : cmd : : metropolice_charge : 1 : , "sv" : metropolice_chase_use_follow : 0 : , "sv" : metropolice_move_and_melee : 1 : , "sv" : minisave : cmd : : Saves game (for current level only!) mission_list : cmd : : List all available tactical missions mission_show : cmd : : Show the given mission mm_add_item : cmd : : Add a stats item mm_add_player : cmd : : Add a player mm_max_spectators : 4 : : Max players allowed on the spectator team mm_message : cmd : : Send a message to all remote clients mm_minplayers : 2 : : Number of players required to start an unranked game mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump session information mm_stats : cmd : : mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_test_mesh_not_available : 0 : , "cheat" : mod_test_not_available : 0 : , "cheat" : mod_test_verts_not_available : 0 : , "cheat" : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : model_list : cmd : : Dump model list to file monk_headshot_freq : 2 : , "sv" : mortar_visualize : 0 : , "sv" : motdfile : 0 : , "sv" : The MOTD file to load. motdfile_text : 0 : , "sv" : The text-only MOTD file to use for clients that have disabled HTML MOTDs. +movedown : cmd : : -movedown : cmd : : +moveleft : cmd : : -moveleft : cmd : : +moveright : cmd : : -moveright : cmd : : +moveup : cmd : : -moveup : cmd : : movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 2048 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 0 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 0 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf", "rep" : The number of kills at which the map ends mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_mapcycle_empty_timeout_seconds : 0 : , "sv", "rep" : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds mp_ready_signal : 0 : , "sv" : Text that each player must speak for the match to begin mp_readyrestart : 0 : , "sv" : If non-zero, game will restart once each player gives the ready signal mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartgame_immediate : 0 : , "sv" : If non-zero, game will restart immediately mp_show_voice_icons : 1 : , "sv", "rep" : Show overhead player voice icons when players are speaking. mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_usehwmmodels : 0 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" : name : 0 : , "a", "user", "print", "server_can_execute" : Current user name nav_add_to_selected_set : cmd : : Add current area to the selected set. nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set. nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_deselecting : cmd : : Start continuously removing from the selected set. nav_begin_drag_deselecting : cmd : : Start dragging a selection area. nav_begin_drag_selecting : cmd : : Start dragging a selection area. nav_begin_selecting : cmd : : Start continuously adding to the selected set. nav_begin_shift_xy : cmd : : Begin shifting the Selected Set. nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set : cmd : : Clear the selected set. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv", "cheat" : nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" : nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked : 0 : , "sv", "cheat" : nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections. nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_end_deselecting : cmd : : Stop continuously removing from the selected set. nav_end_drag_deselecting : cmd : : Stop dragging a selection area. nav_end_drag_selecting : cmd : : Stop dragging a selection area. nav_end_selecting : cmd : : Stop continuously adding to the selected set. nav_end_shift_xy : cmd : : Finish shifting the Selected Set. nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range : 2000 : , "sv", "cheat" : nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume. nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance : 6000 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units) nav_max_vis_delta_list_length : 64 : , "sv", "cheat" : nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh. nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_place_set : cmd : : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" : nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume. nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume. nav_recall_selected_set : cmd : : Re-selects the stored selected set. nav_remove_from_selected_set : cmd : : Remove current area from the selected set. nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections. nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set nav_select_half_space : cmd : : Selects any areas that intersect the given half-space. nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set. nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size. nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first). nav_select_overlapping : cmd : : Selects nav areas that are overlapping others. nav_select_radius : cmd : : Adds all areas in a radius to the selection set nav_select_stairs : cmd : : Adds all stairway areas to the selected set nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing. nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift : cmd : : Shifts the selected areas by the specified amount nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing nav_show_compass : 0 : , "sv", "cheat" : nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file. nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities nav_show_light_intensity : 0 : , "sv", "cheat" : nav_show_node_grid : 0 : , "sv", "cheat" : nav_show_node_id : 0 : , "sv", "cheat" : nav_show_nodes : 0 : , "sv", "cheat" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set : cmd : : Stores the current selected set for later retrieval. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide : cmd : : Subdivides all selected areas. nav_test_node : 0 : , "sv", "cheat" : nav_test_node_crouch : 0 : , "sv", "cheat" : nav_test_node_crouch_dir : 4 : , "sv", "cheat" : nav_test_stairs : cmd : : Test the selected set for being on stairs nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set. nav_toggle_in_selected_set : cmd : : Remove current area from the selected set. nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set. nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the marked Area or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_update_lighting : cmd : : Recomputes lighting values nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. nav_world_center : cmd : : Centers the nav mesh in the world nb_allow_avoiding : 1 : , "sv", "cheat" : nb_allow_climbing : 1 : , "sv", "cheat" : nb_allow_gap_jumping : 1 : , "sv", "cheat" : nb_blind : 0 : , "sv", "cheat" : Disable vision nb_command : cmd : : Sends a command string to all bots nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing : 0 : , "sv", "cheat" : nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history : 1 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target nb_delete_all : cmd : : Delete all non-player NextBot entities. nb_force_look_at : cmd : : Force selected bot to look at the local player's position nb_goal_look_ahead_range : 50 : , "sv", "cheat" : nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad nb_head_aim_settle_duration : 0 : , "sv", "cheat" : nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" : nb_ladder_align_range : 50 : , "sv", "cheat" : nb_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position nb_path_draw_inc : 100 : , "sv", "cheat" : nb_path_draw_segment_count : 100 : , "sv", "cheat" : nb_path_segment_influence_radius : 100 : , "sv", "cheat" : nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving nb_player_move_direct : 0 : , "sv" : nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk nb_saccade_speed : 1000 : , "sv", "cheat" : nb_saccade_time : 0 : , "sv", "cheat" : nb_select : cmd : : Select the bot you are aiming at for further debug operations. nb_shadow_dist : 3000 : , "cl" : nb_speed_look_ahead_range : 150 : , "sv", "cheat" : nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots nb_update_debug : 0 : , "sv", "cheat" : nb_update_framelimit : 15 : , "sv", "cheat" : nb_update_frequency : 0 : , "sv", "cheat" : nb_update_maxslide : 2 : , "sv", "cheat" : nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use compression on game packets. net_compresspackets_minsize : 1024 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 == no limit) net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming message: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_showudp_wire : 0 : : Show incoming packet information net_splitpacket_maxrate : 1048576 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_udp_rcvbuf : 131072 : : Default UDP receive buffer size net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel noclip : cmd : : notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_alyx_crouch : 1 : , "sv" : npc_alyx_force_stop_moving : 1 : , "sv" : npc_alyx_readiness : 1 : , "sv" : npc_alyx_readiness_transitions : 1 : , "sv" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_barnacle_swallow : 0 : , "sv" : Use prototype swallow code. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_citizen_auto_player_squad : 1 : , "a", "sv" : npc_citizen_auto_player_squad_allow_use : 0 : , "sv" : npc_citizen_dont_precache_all : 1 : , "sv" : npc_citizen_explosive_resist : 0 : , "sv" : npc_citizen_insignia : 0 : , "sv" : npc_citizen_medic_emit_sound : 1 : , "sv" : npc_citizen_squad_marker : 0 : , "sv" : npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "sv" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected : cmd : : Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 : , "sv" : npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_strider_height_adj : 0 : , "sv" : npc_strider_shake_ropes_magnitude : 150 : , "sv" : npc_strider_shake_ropes_radius : 1200 : , "sv" : npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" : old_radiusdamage : 0 : , "sv", "rep" : opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : option_duck_method_default : 1 : , "cl" : overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. p2p_enabled : 1 : , "sv" : Allow clients to connect to your listen server via Steam's peer-to-peer API. p2p_friendsonly : 0 : , "cl" : Only allow Steam friends to establish peer-to-peer connections with you. panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe passenger_collision_response_threshold : 250 : , "sv" : passenger_debug_entry : 0 : , "sv" : passenger_debug_transition : 0 : , "sv" : passenger_impact_response_threshold : -350 : , "sv" : passenger_use_leaning : 1 : , "sv" : password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystem path. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_spinspeed : 200 : , "sv" : The sensitivity of rotation when using the movement keys. It's serverside. phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again. phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" : physcannon_ball_cone : 0 : , "sv", "rep" : physcannon_chargetime : 2 : , "sv", "rep" : physcannon_cone : 0 : , "sv", "rep" : physcannon_maxforce : 1500 : , "sv", "rep" : physcannon_maxmass : 250 : , "sv", "rep" : physcannon_mega_enabled : 0 : , "sv", "cheat", "rep" : physcannon_minforce : 700 : , "sv", "rep" : physcannon_pullforce : 4000 : , "sv", "rep" : physcannon_tracelength : 250 : , "sv", "rep" : physgun_DampingFactor : 0 : , "sv" : physgun_drawbeams : 1 : , "cl" : physgun_limited : 0 : , "a", "nf", "rep", "lua_server" : If enabled, the Physics Gun will not be able to pick up certain map entities physgun_maxAngular : 5000 : , "sv" : physgun_maxAngularDamping : 10000 : , "sv" : physgun_maxrange : 4096 : , "sv", "nf", "rep" : The maximum range of the physgun. physgun_maxSpeed : 5000 : , "sv" : physgun_maxSpeedDamping : 10000 : , "sv" : physgun_rotation_sensitivity : 0 : , "a", "user", "cl" : The sensitivity of rotation. physgun_teleportDistance : 0 : , "sv" : physgun_timeToArrive : 0 : , "sv" : physgun_timeToArriveRagdoll : 0 : , "sv" : physgun_wheelspeed : 10 : , "a", "user", "cl" : The sensitivity of wheel scrolling. physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turns on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping : cmd : : Display ping to server. pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_limit_jump_speed : 1 : , "sv", "rep" : player_old_armor : 0 : , "sv" : player_showpredictedposition : 0 : , "sv" : player_showpredictedposition_timestep : 1 : , "sv" : player_squad_autosummon_debug : 0 : , "sv" : player_squad_autosummon_move_tolerance : 20 : , "sv" : player_squad_autosummon_player_tolerance : 10 : , "sv" : player_squad_autosummon_time : 5 : , "sv" : player_squad_autosummon_time_after_combat : 8 : , "sv" : player_squad_double_tap_time : 0 : , "sv" : player_squad_transient_commands : 1 : , "sv", "rep" : player_throwforce : 1000 : , "sv", "rep" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: [width height] playvol : cmd : : Play a sound at a specified volume. plugin_pause : cmd : : plugin_pause : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload : unloads a plugin plugin_unpause : cmd : : plugin_unpause : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins +posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI -posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI poster : cmd : : [multiplier] [bSaveEach] - Renders a poster X times size of your game's resolution and saves it in your screenshots/ folder print_colorcorrection : cmd : : Display the color correction layer information. progress_enable : cmd : : prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes. pyro_max_intensity : 0 : , "a", "cl" : pyro_max_rate : 0 : , "a", "cl" : pyro_max_side_length : 0 : , "a", "cl" : pyro_max_side_width : 0 : , "a", "cl" : pyro_min_intensity : 0 : , "a", "cl" : pyro_min_rate : 0 : , "a", "cl" : pyro_min_side_length : 0 : , "a", "cl" : pyro_min_side_width : 0 : , "a", "cl" : pyro_vignette : 2 : , "a", "cl" : pyro_vignette_distortion : 1 : , "a", "cl" : quit : cmd : : Exit the engine. r_3dnow : cmd : : Enable/disable 3DNow code r_3dsky : 1 : , "cl" : Enable the rendering of 3d sky boxes r_AirboatPitchCurveLinear : 60 : , "cheat", "cl" : r_AirboatPitchCurveZero : 25 : , "cheat", "cl" : r_AirboatRollCurveLinear : 120 : , "cheat", "cl" : r_AirboatRollCurveZero : 90 : , "cheat", "cl" : r_AirboatViewBlendTo : 1 : , "cheat", "cl" : r_AirboatViewBlendToScale : 0 : , "cheat", "cl" : r_AirboatViewBlendToTime : 1 : , "cheat", "cl" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cube by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectratio : 0 : , "cheat" : r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_bloomtintb : 0 : : r_bloomtintexponent : 2 : : r_bloomtintg : 0 : : r_bloomtintr : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecals . r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cover_count : 4 : : r_decal_cullsize : 5 : : r_decal_overlap_area : 0 : : r_decal_overlap_count : 3 : : r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals : 1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscale_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_entityclips : 1 : , "cl" : r_eyeglintlodpixels : 20 : , "cheat" : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove : 1 : : r_eyes : 1 : : r_eyeshift_x : 0 : : r_eyeshift_y : 0 : : r_eyeshift_z : 0 : : r_eyesize : 0 : : r_eyewaterepsilon : 10 : , "cheat", "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightclip : 0 : , "cheat" : r_flashlightconstant : 0 : , "cheat", "cl" : r_flashlightculldepth : 1 : : r_flashlightdepthres : 1024 : , "a", "cl" : r_flashlightdepthtexture : 0 : : r_flashlightdrawclip : 0 : , "cheat" : r_flashlightdrawdepth : 0 : : r_flashlightdrawfrustum : 0 : , "cl" : r_flashlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 60 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetx : 10 : , "cheat", "cl" : r_flashlightoffsety : -20 : , "cheat", "cl" : r_flashlightoffsetz : 24 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "cl" : r_flashlightrender : 1 : : r_flashlightrendermodels : 1 : : r_flashlightrenderworld : 1 : : r_flashlightscissor : 0 : : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlightupdatedepth : 1 : : r_flashlightvisualizetrace : 0 : , "cheat", "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_glint_alwaysdraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 0 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 0 : , "sv", "cheat", "rep" : r_JeepViewBlendTo : 0 : , "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_zbuffercache : 0 : : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_modelwireframedecal : 0 : , "cheat" : r_newflashlight : 1 : , "cheat", "cl" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_particle_sim_spike_threshold_ms : 5 : , "cl" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting : 1 : , "cl" : r_pix_recordframes : 0 : : r_pix_start : 0 : : r_pixelfog : 1 : : r_pixelvisibility_partial : 1 : , "cl" : r_pixelvisibility_spew : 0 : , "cl" : r_portalsopenall : 0 : , "cheat" : Open all portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_projectedtexture_filter : 1 : , "cl" : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_queued_ropes : 1 : , "cl" : r_radiosity : 3 : : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : r_rainwidth : 0 : , "cheat", "cl" : r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : , "cheat" : r_rootlod : 0 : , "a" : Root LOD r_ropetranslucent : 1 : , "cl" : r_screenfademaxsize : 0 : : r_screenfademinsize : 0 : : r_screenoverlay : cmd : : Draw specified material as an overlay r_sequence_debug : 0 : , "cl" : r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadow_allowbelow : 0 : : Allow r_shadowfromworldlights to alter shadow angles from light sources below entity's position. r_shadow_allowdynamic : 0 : : Allow r_shadowfromworldlights to alter shadow angles from dynamic light sources as well. r_shadow_lightpos_lerptime : 0 : , "cl" : r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter r_shadowangles : cmd : : Set shadow angles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowfromanyworldlight : 0 : , "cheat", "cl" : Enables shadowing from ANY world light r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights r_shadowids : 0 : , "cheat" : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 0 : : r_shadows : 1 : : r_shadows_gamecontrol : -1 : , "cheat" : r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_showz_power : 1 : , "cheat" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_SnowColorBlue : 200 : , "cheat", "cl" : Snow. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow. r_SnowColorRed : 150 : , "cheat", "cl" : Snow. r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_spray_lifetime : 2 : : Number of rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_sse_s : 1 : , "cl" : sse ins for particle sphere create r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_studio_stats : 0 : , "cheat" : r_studio_stats_lock : 0 : , "cheat", "cl" : Lock the current studio stats entity selection r_studio_stats_mode : 0 : , "cheat", "cl" : Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr r_swingflashlight : 1 : , "cheat", "cl" : r_teeth : 1 : : r_threaded_particles : 1 : , "cl" : r_unloadlightmaps : 0 : , "cheat" : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : 1 : , "cheat", "cl" : r_VehicleViewDampen : 0 : , "sv", "cheat", "nf", "rep" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltrace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 0 : , "a" : r_waterforcereflectentities : 0 : : r_worldlightmin : 0 : : r_worldlights : 4 : : number of world lights to use per vertex r_worldlistcache : 1 : , "cl" : radar_range : 3000 : , "cl" : ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep. rate : 100000 : , "a", "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. record : cmd : : Record a demo. record_screenshot : cmd : : saves a screenshot for the currently recording demo refresh_options_dialog : cmd : : Refresh the options dialog. +reload : cmd : : -reload : cmd : : reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). reload_legacy_addons : cmd : : reload_materials : 0 : : removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. replay_debug : 0 : , "norecord" : report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). retry : cmd : : Retry connection to last server. +right : cmd : : -right : cmd : : room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_rendersolid : 1 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha : 1 : , "cl" : rope_solid_maxwidth : 1 : , "cl" : rope_solid_minalpha : 0 : , "cl" : rope_solid_minwidth : 0 : , "cl" : rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts. save : cmd : : Saves current game. save_async : 1 : : save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation. save_console : 0 : : Autosave on the PC behaves like it does on the consoles. save_disable : 0 : : save_finish_async : cmd : : save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave : 0 : : save_publish : cmd : : save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always save_spew : 0 : : say : cmd : : Display player message say_team : cmd : : Display player message to team sb_filter_incompatible_versions : 1 : : Hides servers running incompatible versions from the server browser. (Internet tab only.) sb_mod_suggested_maxplayers : 0 : : sb_quick_list_bit_field : -1 : : sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied. sbox_bonemanip_misc : 0 : , "a", "nf", "rep", "lua_server" : If enabled then manipulating the bones of other entities will be allowed sbox_bonemanip_npc : 1 : , "a", "nf", "rep", "lua_server" : If enabled then manipulating NPC bones will be allowed sbox_bonemanip_player : 0 : , "a", "nf", "rep", "lua_server" : If enabled then manipulating Player bones will be allowed sbox_godmode : 0 : , "a", "nf", "rep", "lua_server" : If enabled, all players will be invincible sbox_maxballoons : 100 : , "a", "nf", "rep", "lua_server" : Maximum balloons a single player can create sbox_maxbuttons : 50 : , "a", "nf", "rep", "lua_server" : Maximum buttons a single player can create sbox_maxcameras : 10 : , "a", "nf", "rep", "lua_server" : Maximum cameras a single player can create sbox_maxdynamite : 10 : , "a", "nf", "rep", "lua_server" : Maximum dynamites a single player can create sbox_maxeffects : 200 : , "a", "nf", "rep", "lua_server" : Maximum effect props a single player can create sbox_maxemitters : 20 : , "a", "nf", "rep", "lua_server" : Maximum emitters a single player can create sbox_maxhoverballs : 50 : , "a", "nf", "rep", "lua_server" : Maximum hoverballs a single player can create sbox_maxlamps : 3 : , "a", "nf", "rep", "lua_server" : Maximum lamps a single player can create sbox_maxlights : 5 : , "a", "nf", "rep", "lua_server" : Maximum lights a single player can create sbox_maxnpcs : 10 : , "a", "nf", "rep", "lua_server" : Maximum NPCs a single player can create sbox_maxprops : 200 : , "a", "nf", "rep", "lua_server" : Maximum props a single player can create sbox_maxragdolls : 10 : , "a", "nf", "rep", "lua_server" : Maximum ragdolls a single player can create sbox_maxsents : 100 : , "a", "nf", "rep", "lua_server" : Maximum entities a single player can create sbox_maxthrusters : 50 : , "a", "nf", "rep", "lua_server" : Maximum thrusters a single player can create sbox_maxvehicles : 4 : , "a", "nf", "rep", "lua_server" : Maximum vehicles a single player can create sbox_maxwheels : 50 : , "a", "nf", "rep", "lua_server" : Maximum wheels a single player can create sbox_noclip : 1 : , "a", "nf", "rep", "lua_server" : If enabled, players will be able to use noclip sbox_persist : 0 : , "a", "nf", "rep", "lua_server" : Enables 'Make Persistent' option when you right click on props while holding C, allowing you to save them across sessions. Leav sbox_playershurtplayers : 1 : , "a", "nf", "rep", "lua_server" : If enabled, players will be able to hurt each other sbox_weapons : 1 : , "a", "nf", "rep", "lua_server" : If enabled, each player will receive default Half-Life 2 weapons on each spawn scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playing back a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running. +score : cmd : : -score : cmd : : scr_centertime : 2 : , "cl" : screenshot : cmd : : Take a screenshot. sensitivity : 8 : , "a", "cl" : Mouse sensitivity. sensor_color_scale : 0 : , "demo" : sensor_color_show : 0 : , "demo" : sensor_color_x : 32 : , "demo" : sensor_color_y : -32 : , "demo" : sensor_correction : 0 : , "cl" : sensor_jitterradius : 0 : , "cl" : sensor_maxdeviation : 0 : , "cl" : sensor_prediction : 0 : , "cl" : sensor_smooth : 0 : , "cl" : sensor_smoothing : 0 : , "cl" : server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw (must have sv_cheats). setinfo : cmd : : Adds a new user info value setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. +showbudget : cmd : : -showbudget : cmd : : showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. +showbudget_texture : cmd : : -showbudget_texture : cmd : : +showbudget_texture_global : cmd : : -showbudget_texture_global : cmd : : showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum : 0 : : showconsole : cmd : : Show the console. showhitlocation : 0 : , "sv" : showpanel : cmd : : Shows a viewport panel showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame showschemevisualizer : cmd : : Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res +showscores : cmd : : -showscores : cmd : : showsniperdist : 0 : , "sv" : showsniperlines : 0 : , "sv" : showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers +showvprof : cmd : : -showvprof : cmd : : simple_bot_add : cmd : : Add a simple bot. singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_advisor_health : 0 : , "sv" : sk_agrunt_dmg_punch : 20 : , "sv" : sk_agrunt_health : 90 : , "sv" : sk_airboat_drain_rate : 10 : , "sv" : sk_airboat_max_ammo : 100 : , "sv" : sk_airboat_recharge_rate : 15 : , "sv" : sk_allow_autoaim : 1 : , "sv", "rep" : sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_ammo_qty_scale1 : 1 : , "sv", "rep" : sk_ammo_qty_scale2 : 1 : , "sv", "rep" : sk_ammo_qty_scale3 : 0 : , "sv", "rep" : sk_antlion_air_attack_dmg : 0 : , "sv" : sk_antlion_health : 0 : , "sv" : sk_antlion_jump_damage : 0 : , "sv" : sk_antlion_swipe_damage : 0 : , "sv" : sk_antlion_worker_burst_damage : 50 : , "sv" : How much damage is inflicted by an antlion worker's death explosion. sk_antlion_worker_burst_radius : 160 : , "sv" : Effect radius of an antlion worker's death explosion. sk_antlion_worker_health : 60 : , "sv" : Hitpoints of an antlion worker. If 0, will use base antlion hitpoints. sk_antlion_worker_spit_grenade_dmg : 20 : , "sv" : Total damage done by an individual antlion worker loogie. sk_antlion_worker_spit_grenade_poison_ratio : 0 : , "sv" : Percentage of an antlion worker's spit damage done as poison (which regenerates) sk_antlion_worker_spit_grenade_radius : 40 : , "sv" : Radius of effect for an antlion worker spit grenade. sk_antlion_worker_spit_speed : 600 : , "sv" : Speed at which an antlion spit grenade travels. sk_antlionguard_dmg_charge : 0 : , "sv" : sk_antlionguard_dmg_shove : 0 : , "sv" : sk_antlionguard_health : 0 : , "sv" : sk_apache_health : 250 : , "sv" : sk_apc_health : 750 : , "sv" : sk_apc_missile_damage : 15 : , "sv" : sk_auto_reload_time : 3 : , "sv", "rep" : sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_autoaim_scale1 : 1 : , "sv", "rep" : sk_autoaim_scale2 : 1 : , "sv", "rep" : sk_barnacle_health : 0 : , "sv" : sk_barney_health : 0 : , "sv" : sk_battery : 0 : , "sv" : sk_bigmomma_dmg_blast : 120 : , "sv" : sk_bigmomma_dmg_slash : 60 : , "sv" : sk_bigmomma_health_factor : 1 : , "sv" : sk_bigmomma_radius_blast : 250 : , "sv" : sk_bullseye_health : 0 : , "sv" : sk_bullsquid_dmg_bite : 25 : , "sv" : sk_bullsquid_dmg_spit : 10 : , "sv" : sk_bullsquid_dmg_whip : 35 : , "sv" : sk_bullsquid_health : 40 : , "sv" : sk_citizen_giveammo_player_delay : 10 : , "sv" : sk_citizen_heal_ally : 30 : , "sv" : sk_citizen_heal_ally_delay : 20 : , "sv" : sk_citizen_heal_ally_min_pct : 0 : , "sv" : sk_citizen_heal_player : 25 : , "sv" : sk_citizen_heal_player_delay : 25 : , "sv" : sk_citizen_heal_player_min_forced : 10 : , "sv" : sk_citizen_heal_player_min_pct : 0 : , "sv" : sk_citizen_health : 0 : , "sv" : sk_citizen_player_stare_dist : 72 : , "sv" : sk_citizen_player_stare_time : 1 : , "sv" : sk_citizen_stare_heal_time : 5 : , "sv" : sk_combine_ball_search_radius : 512 : , "sv", "rep" : sk_combine_guard_health : 0 : , "sv" : sk_combine_guard_kick : 0 : , "sv" : sk_combine_s_health : 0 : , "sv" : sk_combine_s_kick : 0 : , "sv" : sk_combineball_guidefactor : 0 : , "sv", "rep" : sk_combineball_seek_angle : 15 : , "sv", "rep" : sk_combineball_seek_kill : 0 : , "sv", "rep" : sk_controller_dmgball : 3 : , "sv" : sk_controller_dmgzap : 15 : , "sv" : sk_controller_health : 60 : , "sv" : sk_controller_speedball : 650 : , "sv" : sk_crow_health : 1 : , "sv" : sk_crow_melee_dmg : 0 : , "sv" : sk_crowbar_lead_time : 0 : , "sv" : sk_dmg_homer_grenade : 0 : , "sv" : sk_dmg_inflict_scale1 : 1 : , "sv", "rep" : sk_dmg_inflict_scale2 : 1 : , "sv", "rep" : sk_dmg_inflict_scale3 : 0 : , "sv", "rep" : sk_dmg_pathfollower_grenade : 0 : , "sv" : sk_dmg_sniper_penetrate_npc : 10 : , "sv", "rep" : sk_dmg_sniper_penetrate_plr : 10 : , "sv", "rep" : sk_dmg_take_scale1 : 0 : , "sv", "rep" : sk_dmg_take_scale2 : 1 : , "sv", "rep" : sk_dmg_take_scale3 : 1 : , "sv", "rep" : sk_dropship_container_health : 750 : , "sv" : sk_dynamic_resupply_modifier : 1 : , "sv" : sk_env_headcrabcanister_shake_amplitude : 50 : , "sv" : sk_env_headcrabcanister_shake_radius : 1024 : , "sv" : sk_env_headcrabcanister_shake_radius_vehicle : 2500 : , "sv" : sk_fraggrenade_radius : 0 : , "sv" : sk_gargantua_dmg_fire : 3 : , "sv" : sk_gargantua_dmg_slash : 10 : , "sv" : sk_gargantua_dmg_stomp : 50 : , "sv" : sk_gargantua_health : 800 : , "sv" : sk_grubnugget_enabled : 1 : , "sv" : sk_grubnugget_health_large : 6 : , "sv" : sk_grubnugget_health_medium : 4 : , "sv" : sk_grubnugget_health_small : 1 : , "sv" : sk_gunship_burst_dist : 768 : , "sv" : sk_gunship_burst_min : 800 : , "sv" : sk_gunship_burst_size : 15 : , "sv" : sk_gunship_health_increments : 0 : , "sv" : sk_hassassin_health : 50 : , "sv" : sk_headcrab_dmg_bite : 10 : , "sv" : sk_headcrab_fast_health : 0 : , "sv" : sk_headcrab_health : 0 : , "sv" : sk_headcrab_melee_dmg : 0 : , "sv" : sk_headcrab_poison_health : 0 : , "sv" : sk_headcrab_poison_npc_damage : 0 : , "sv" : sk_healthcharger : 0 : , "sv" : sk_healthkit : 0 : , "sv" : sk_healthvial : 0 : , "sv" : sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move? sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much. sk_helicopter_grenadedamage : 25 : , "sv" : The amount of damage the helicopter grenade deals. sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts. sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade. sk_helicopter_health : 5600 : , "sv" : sk_helicopter_num_bombs1 : 3 : , "sv" : sk_helicopter_num_bombs2 : 5 : , "sv" : sk_helicopter_num_bombs3 : 5 : , "sv" : sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst sk_hgrunt_gspeed : 600 : , "sv" : sk_hgrunt_health : 50 : , "sv" : sk_hgrunt_kick : 10 : , "sv" : sk_hgrunt_pellets : 5 : , "sv" : sk_hl1barnacle_health : 25 : , "sv" : sk_hl1barney_health : 35 : , "sv" : sk_hl1headcrab_health : 20 : , "sv" : sk_hl1ichthyosaur_health : 200 : , "sv" : sk_hl1zombie_dmg_both_slash : 40 : , "sv" : sk_hl1zombie_dmg_one_slash : 20 : , "sv" : sk_hl1zombie_health : 50 : , "sv" : sk_homer_grenade_radius : 0 : , "sv" : sk_houndeye_dmg_blast : 15 : , "sv" : sk_houndeye_health : 20 : , "sv" : sk_hunter_buckshot_damage_scale : 0 : , "sv" : sk_hunter_bullet_damage_scale : 0 : , "sv" : sk_hunter_charge_damage_scale : 2 : , "sv" : sk_hunter_citizen_damage_scale : 0 : , "sv" : sk_hunter_dmg_charge : 20 : , "sv" : sk_hunter_dmg_flechette : 4 : , "sv" : sk_hunter_dmg_from_striderbuster : 150 : , "sv" : sk_hunter_dmg_one_slash : 20 : , "sv" : sk_hunter_flechette_explode_dmg : 12 : , "sv" : sk_hunter_flechette_explode_radius : 128 : , "sv" : sk_hunter_health : 210 : , "sv" : sk_hunter_vehicle_damage_scale : 2 : , "sv" : sk_ichthyosaur_health : 0 : , "sv" : sk_ichthyosaur_melee_dmg : 0 : , "sv" : sk_ichthyosaur_shake : 35 : , "sv" : sk_islave_dmg_claw : 8 : , "sv" : sk_islave_dmg_clawrake : 25 : , "sv" : sk_islave_dmg_zap : 10 : , "sv" : sk_islave_health : 30 : , "sv" : sk_jeep_gauss_damage : 15 : , "sv" : sk_leech_dmg_bite : 2 : , "sv" : sk_leech_health : 2 : , "sv" : sk_manhack_health : 0 : , "sv" : sk_manhack_melee_dmg : 0 : , "sv" : sk_manhack_v2 : 1 : , "sv" : sk_max_357 : 0 : , "sv", "rep" : sk_max_357_bullet : 36 : , "sv", "rep" : sk_max_9mm_bullet : 250 : , "sv", "rep" : sk_max_alyxgun : 0 : , "sv", "rep" : sk_max_ar2 : 0 : , "sv", "rep" : sk_max_ar2_altfire : 0 : , "sv", "rep" : sk_max_buckshot : 0 : , "sv", "rep" : sk_max_crossbow : 0 : , "sv", "rep" : sk_max_gauss_round : 0 : , "sv", "rep" : sk_max_grenade : 0 : , "sv", "rep" : sk_max_hornet : 8 : , "sv", "rep" : sk_max_mp5_grenade : 10 : , "sv", "rep" : sk_max_pistol : 0 : , "sv", "rep" : sk_max_rpg_rocket : 5 : , "sv", "rep" : sk_max_rpg_round : 0 : , "sv", "rep" : sk_max_satchel : 5 : , "sv", "rep" : sk_max_smg1 : 0 : , "sv", "rep" : sk_max_smg1_grenade : 0 : , "sv", "rep" : sk_max_snark : 15 : , "sv", "rep" : sk_max_sniper_round : 0 : , "sv", "rep" : sk_max_tripmine : 5 : , "sv", "rep" : sk_max_uranium : 100 : , "sv", "rep" : sk_max_xbow_bolt : 50 : , "sv", "rep" : sk_metropolice_health : 0 : , "sv" : sk_metropolice_simple_health : 26 : , "sv" : sk_metropolice_stitch_along_hitcount : 2 : , "sv" : sk_metropolice_stitch_at_hitcount : 1 : , "sv" : sk_metropolice_stitch_behind_hitcount : 3 : , "sv" : sk_metropolice_stitch_distance : 1000 : , "sv" : sk_metropolice_stitch_reaction : 1 : , "sv" : sk_metropolice_stitch_tight_hitcount : 2 : , "sv" : sk_miniturret_health : 40 : , "sv" : sk_mp5_grenade_radius : 100 : , "sv", "rep" : sk_nihilanth_health : 800 : , "sv" : sk_nihilanth_zap : 30 : , "sv" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_dmg_12mm_bullet : 10 : , "sv", "rep" : sk_npc_dmg_357 : 0 : , "sv", "rep" : sk_npc_dmg_9mm_bullet : 5 : , "sv", "rep" : sk_npc_dmg_9mmAR_bullet : 4 : , "sv", "rep" : sk_npc_dmg_airboat : 10 : , "sv", "rep" : sk_npc_dmg_alyxgun : 0 : , "sv", "rep" : sk_npc_dmg_ar2 : 0 : , "sv", "rep" : sk_npc_dmg_buckshot : 0 : , "sv", "rep" : sk_npc_dmg_combineball : 15 : , "sv", "rep" : sk_npc_dmg_crossbow : 0 : , "sv", "rep" : sk_npc_dmg_crowbar : 0 : , "sv" : sk_npc_dmg_dropship : 5 : , "sv" : Dropship container cannon damage. sk_npc_dmg_fraggrenade : 0 : , "sv" : sk_npc_dmg_grenade : 0 : , "sv", "rep" : sk_npc_dmg_gunship : 5 : , "sv", "rep" : sk_npc_dmg_gunship_to_plr : 5 : , "sv", "rep" : sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player sk_npc_dmg_hornet : 5 : , "sv", "rep" : sk_npc_dmg_pistol : 0 : , "sv", "rep" : sk_npc_dmg_rpg_round : 0 : , "sv", "rep" : sk_npc_dmg_satchel : 0 : , "sv" : sk_npc_dmg_smg1 : 0 : , "sv", "rep" : sk_npc_dmg_smg1_grenade : 0 : , "sv", "rep" : sk_npc_dmg_sniper_round : 0 : , "sv", "rep" : sk_npc_dmg_stunstick : 0 : , "sv" : sk_npc_dmg_tripmine : 0 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_pathfollower_grenade_radius : 0 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_chest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_357 : 0 : , "sv", "rep" : sk_plr_dmg_357_bullet : 40 : , "sv", "rep" : sk_plr_dmg_9mm_bullet : 8 : , "sv", "rep" : sk_plr_dmg_airboat : 10 : , "sv", "rep" : sk_plr_dmg_alyxgun : 0 : , "sv", "rep" : sk_plr_dmg_ar2 : 0 : , "sv", "rep" : sk_plr_dmg_buckshot : 0 : , "sv", "rep" : sk_plr_dmg_crossbow : 0 : , "sv", "rep" : sk_plr_dmg_crowbar : 0 : , "sv" : sk_plr_dmg_egon_narrow : 6 : , "sv", "rep" : sk_plr_dmg_egon_wide : 14 : , "sv", "rep" : sk_plr_dmg_fraggrenade : 0 : , "sv" : sk_plr_dmg_gauss : 20 : , "sv", "rep" : sk_plr_dmg_grenade : 0 : , "sv", "rep" : sk_plr_dmg_hl1crowbar : 10 : , "sv", "rep" : sk_plr_dmg_hl1satchel : 150 : , "sv", "rep" : sk_plr_dmg_hl1tripmine : 150 : , "sv", "rep" : sk_plr_dmg_hornet : 7 : , "sv", "rep" : sk_plr_dmg_mp5_grenade : 100 : , "sv", "rep" : sk_plr_dmg_pistol : 0 : , "sv", "rep" : sk_plr_dmg_rpg : 100 : , "sv", "rep" : sk_plr_dmg_rpg_round : 0 : , "sv", "rep" : sk_plr_dmg_satchel : 0 : , "sv" : sk_plr_dmg_smg1 : 0 : , "sv", "rep" : sk_plr_dmg_smg1_grenade : 0 : , "sv", "rep" : sk_plr_dmg_sniper_round : 0 : , "sv", "rep" : sk_plr_dmg_stunstick : 0 : , "sv" : sk_plr_dmg_tripmine : 0 : , "sv" : sk_plr_dmg_xbow_bolt_npc : 50 : , "sv", "rep" : sk_plr_dmg_xbow_bolt_plr : 10 : , "sv", "rep" : sk_plr_grenade_drop_time : 30 : , "sv", "rep" : sk_plr_health_drop_time : 30 : , "sv", "rep" : sk_plr_num_shotgun_pellets : 7 : , "sv", "rep" : sk_rollermine_shock : 0 : , "sv" : sk_rollermine_stun_delay : 1 : , "sv" : sk_rollermine_vehicle_intercept : 1 : , "sv" : sk_satchel_radius : 0 : , "sv" : sk_scanner_dmg_dive : 0 : , "sv" : sk_scanner_health : 0 : , "sv" : sk_scientist_heal : 25 : , "sv" : sk_scientist_health : 20 : , "sv" : sk_sentry_health : 40 : , "sv" : sk_smg1_grenade_radius : 0 : , "sv" : sk_snark_dmg_bite : 10 : , "sv" : sk_snark_dmg_pop : 5 : , "sv" : sk_snark_health : 2 : , "sv" : sk_stalker_health : 0 : , "sv" : sk_stalker_melee_dmg : 0 : , "sv" : sk_strider_health : 350 : , "sv" : sk_strider_num_missiles1 : 5 : , "sv" : sk_strider_num_missiles2 : 7 : , "sv" : sk_strider_num_missiles3 : 7 : , "sv" : sk_striderbuster_magnet_multiplier : 2 : , "sv" : sk_suitcharger : 0 : , "sv" : sk_suitcharger_citadel : 0 : , "sv" : sk_suitcharger_citadel_maxarmor : 0 : , "sv" : sk_tripmine_radius : 0 : , "sv" : sk_turret_health : 50 : , "sv" : sk_vortigaunt_armor_charge : 30 : , "sv" : sk_vortigaunt_armor_charge_per_token : 5 : , "sv" : sk_vortigaunt_dmg_claw : 0 : , "sv" : sk_vortigaunt_dmg_rake : 0 : , "sv" : sk_vortigaunt_dmg_zap : 0 : , "sv" : sk_vortigaunt_health : 0 : , "sv" : sk_vortigaunt_vital_antlion_worker_dmg : 0 : , "sv" : Vital-ally vortigaunts scale damage taken from antlion workers by this amount. sk_vortigaunt_zap_range : 100 : , "sv" : Range of vortigaunt's ranged attack (feet) sk_weapon_ar2_alt_fire_duration : 4 : , "sv" : sk_weapon_ar2_alt_fire_mass : 150 : , "sv" : sk_weapon_ar2_alt_fire_radius : 10 : , "sv" : sk_zombie_dmg_both_slash : 0 : , "sv" : sk_zombie_dmg_one_slash : 0 : , "sv" : sk_zombie_health : 0 : , "sv" : sk_zombie_poison_dmg_spit : 0 : , "sv" : sk_zombie_poison_health : 0 : , "sv" : sk_zombie_soldier_health : 0 : , "sv" : skill : 1 : , "a" : Game skill level (1-3). slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoke_trail : 1 : , "sv" : smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). snd_async_minsize : 262144 : : snd_async_showmem : cmd : : Show async memory stats snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_buildcache : cmd : : Rebulds sound cache for a given search path. snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe snd_defer_trace : 1 : : snd_delay_sound_shift : 0 : : snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dumpclientsounds : cmd : : Dump sounds to VXConsole snd_fixed_rate : 0 : : snd_foliage_db_loss : 4 : , "cheat" : snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_legacy_surround : 0 : , "a" : snd_lockpartial : 1 : : snd_mix_async : 0 : : snd_mixahead : 0 : , "a" : snd_musicvolume : 1 : , "a" : Music volume snd_mute_losefocus : 1 : , "a" : snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_refdb : 60 : , "cheat" : snd_refdist : 36 : , "cheat" : snd_restart : cmd : : Restart sound system. snd_show : 0 : , "cheat" : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_ShowThreadFrameTime : 0 : : snd_soundmixer : 0 : : snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_surround_speakers : 2 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname sniper_xbox_delay : 1 : , "sv" : sniperspeak : 0 : , "sv" : sniperviewdist : 35 : , "sv" : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "sv", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soundscape_flush : cmd : : Flushes the server & client side soundscapes spawnicon_queue : 0 : , "cl" : Enables experimental spawnicon loading queue, which prevents the game from freezing when opening large spawnlists. spawnicon_sharpen : 4 : , "cl" : speak : cmd : : Play a constructed sentence. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_pos : cmd : : dump position and angles to the console spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode +speed : cmd : : -speed : cmd : : spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString() spike : cmd : : generates a fake spike star_memory : cmd : : Dump memory stats startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds +strafe : cmd : : -strafe : cmd : : strider_always_use_procedural_height : 0 : , "sv" : strider_ar2_altfire_dmg : 25 : , "sv" : strider_distributed_fire : 1 : , "sv" : strider_eyepositions : 0 : , "sv" : strider_free_knowledge : 0 : , "sv" : strider_free_pass_after_escorts_dead : 2 : , "sv" : strider_free_pass_cover_dist : 120 : , "sv" : strider_free_pass_duration : 2 : , "sv" : strider_free_pass_move_tolerance : 320 : , "sv" : strider_free_pass_refill_rate : 0 : , "sv" : strider_free_pass_start_time : 3 : , "sv" : strider_free_pass_tolerance_after_escorts_dead : 600 : , "sv" : strider_idle_test : 0 : , "sv" : strider_immolate : 0 : , "sv" : strider_missile_suppress_dist : 240 : , "sv" : strider_missile_suppress_time : 3 : , "sv" : strider_pct_height_no_crouch_move : 90 : , "sv" : strider_peek_eye_dist : 1 : , "sv" : strider_peek_eye_dist_z : 4 : , "sv" : strider_peek_time : 0 : , "sv" : strider_peek_time_after_damage : 4 : , "sv" : strider_show_cannonlos : 0 : , "sv" : strider_show_focus : 0 : , "sv" : strider_show_weapon_los_condition : 0 : , "sv" : strider_show_weapon_los_z : 0 : , "sv" : strider_test_height : 0 : , "sv" : striderbuster_allow_all_damage : 0 : , "sv" : If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it. striderbuster_autoaim_radius : 64 : , "sv" : striderbuster_debugseek : 0 : , "sv" : striderbuster_die_detach : 1 : , "sv" : striderbuster_dive_force : -200 : , "sv" : striderbuster_falloff_power : 4 : , "sv" : Order of the distance falloff. 1 = linear 2 = quadratic striderbuster_health : 14 : , "sv" : striderbuster_leg_stick_dist : 80 : , "sv" : If the buster hits a strider's leg, the max distance from the head at which it sticks anyway. striderbuster_magnetic_force_hunter : 1750000 : , "sv" : Intensity of magnade's attraction to a hunter. striderbuster_magnetic_force_strider : 750000 : , "sv" : Intensity of magnade's attraction to a strider. striderbuster_shot_velocity : 2500 : , "sv" : Speed at which launch the bomb from the physcannon striderbuster_use_particle_flare : 1 : , "sv" : stringtabletotals : cmd : : Size of all string tables studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_accelerate : 10 : , "sv", "nf", "rep" : sv_airaccelerate : 10 : , "sv", "nf", "rep" : sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. sv_allow_voice_from_file : 0 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server. sv_allow_votes : 1 : , "sv" : Allow voting? sv_allowcslua : 0 : , "a", "sv", "nf", "rep" : Allow clients to run clientside addons. This will override any gamemode setting! sv_allowdownload : 1 : : Allow clients to download files sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_autojump : 0 : , "sv" : sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE). sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score. sv_bonus_map_complete : cmd : : Completes a bonus map. sv_bonus_map_unlock : cmd : : Locks a bonus map. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_cheats : 1 : , "nf", "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : 1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount sv_consistency : 1 : , "rep" : Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by sv_contact : 0 : , "nf" : Contact email for server sysop sv_crazyphysics_defuse : 1 : , "sv", "rep" : Reset the physics objects of entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - sv_crazyphysics_remove : 1 : , "sv", "rep" : Remove entities when we detect their physics are going crazy. Turning this off should be a LAST RESORT - turning it off will al sv_crazyphysics_vehicles : 1 : , "sv", "rep" : Enable crazy physics detection for vehicles. sv_crazyphysics_warning : 1 : , "sv", "rep" : Print warnings to the console when entities with crazy physics are encountered. sv_crazyphysics_wheels : 0 : , "sv", "rep" : Enable crazy physics detection for vehicles' wheels. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_defaultdeployspeed : 4 : , "sv", "rep" : sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_disable_querycache : 0 : , "sv", "cheat" : debug - disable trace query cache sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files sv_dumpstringtables : 0 : , "cheat" : sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_filterban : 1 : : Set packet filtering by IP mode sv_footsteps : 1 : , "sv", "nf", "rep" : Play footstep sound for players sv_forcepreload : 0 : , "a" : Force server side preloading. sv_friction : 8 : , "sv", "nf", "rep" : World friction. sv_gamename_override : 0 : , "sv" : If not empty, overrides the gamemode name reported by the server to Steam. sv_gravity : 600 : , "sv", "nf", "rep" : World gravity. sv_hibernate_drop_bots : 1 : : Kicks bots when the server enters hibernation sv_hibernate_think : 0 : : Forces the server to think even when hibernating sv_hudhint_sound : 1 : , "sv", "rep" : sv_infinite_aux_power : 0 : , "sv", "cheat" : sv_kickerrornum : 0 : , "a", "sv" : Kick clients if they have this many Lua errors. Set to 0 to never kick. sv_ladder_useonly : 0 : , "sv", "rep" : If set, ladders can only be mounted by pressing +USE sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis. sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves. sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_loadingurl : 0 : , "a" : URL to show to clients while joining the server. Must start with http:// or https:// sv_location : 0 : : The location of the server to be displayed in the server browser. Format is ISO 3166-1 alpha-2 country codes, all possible icon sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logfilecompress : 0 : , "a" : Gzip compress logfile and rename to logfilename.log.gz on close. sv_logfilename_format : 0 : , "a" : Log filename format. See strftime for formatting codes. sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52) sv_lowedict_action : 0 : : 0 - no action, 1 - warn to log file, 2 - attempt to restart the game, if applicable, 3 - restart the map, 4 - go to the next ma sv_lowedict_threshold : 8 : : When only this many edicts are free, take the action specified by sv_lowedict_action. sv_massreport : 0 : , "sv" : sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address. sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere. sv_max_connects_window : 4 : : Window over which to average connections per second averages. sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere. sv_max_queries_window : 30 : : Window over which to average queries per second averages. sv_max_userinfo : 4096 : : The max amount of userinfo ConVars clients are allowed to send to the server. Setting this too high may result in loss of perfo sv_maxcmdrate : 66 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_maxreplay : 0 : : Maximum replay time in seconds sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate : 66 : , "rep" : Maximum updates per second that the server will allow sv_maxusrcmdprocessticks : 24 : , "sv", "nf" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions sv_maxusrcmdprocessticks_holdaim : 1 : , "sv", "cheat" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat sv_maxvelocity : 3500 : , "sv", "rep" : Maximum speed any ballistically moving object is allowed to attain per axis. sv_memlimit : 0 : , "cheat" : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_mumble_positionalaudio : 1 : , "rep", "cl" : Allows players using Mumble to have support for positional audio. sv_namechange_cooldown_seconds : 20 : : When a client name change is received, wait N seconds allowing another name change sv_netspike : cmd : : Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow sv_netspike_output : 1 : : Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=ordinary server log sv_netspike_sendtime_ms : 0 : : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe sv_no_ain_files : 0 : : Disables sending of .ain files associated with currently active map. Use at your own risk. sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 0 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_player_display_usercommand_errors : 0 : , "sv", "cheat" : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges. sv_playerforcedupdate : 10 : , "sv" : sv_playerperfhistorycount : 60 : , "sv" : Number of samples to maintain in player perf history sv_playerpickupallowed : 1 : , "sv" : Allow the player to pick things up using the USE key sv_precacheinfo : cmd : : Show precache info. sv_pure : cmd : : Show user data. sv_pure_consensus : 5 : : Minimum number of file hashes to agree to form a consensus. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache. sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_querycache_stats : cmd : : Display status of the query cache (client only) sv_quota_stringcmdspersecond : 256 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a command packet sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1' sv_region : -1 : : The region of the world to report this server in. sv_restrict_aspect_ratio_fov : 1 : , "rep" : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight sv_robust_explosions : 1 : , "sv", "rep" : sv_rollangle : 0 : , "sv", "nf", "rep" : Max view roll angle sv_rollspeed : 200 : , "sv", "nf", "rep" : sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account sv_show_crosshair_target : 0 : , "sv" : sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_showlagcompensation_duration : 4 : , "sv", "cheat" : Duration to show lag-compensated hitboxes sv_shutdown : cmd : : Sets the server to shutdown next time it's empty sv_shutdown_timeout_minutes : 360 : , "rep" : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown. sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_startup_time : 0 : : Sets the starting CurTime of the server (in seconds). This is used for finding issues on a server that has been running for a l sv_stats : 1 : : Collect CPU usage stats sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_sticktoground : 1 : , "sv", "rep" : sv_stickysprint : 0 : , "a", "sv" : sv_stickysprint_default : 0 : , "cl" : sv_stopspeed : 10 : , "sv", "nf", "rep" : Minimum stopping speed when on ground. sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 180 : : After this many seconds without a message from a client, the client is dropped sv_timeout_signon : 300 : : After this many seconds without a message from a client, the client is dropped (while connecting) sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter. sv_use_steam_voice : 1 : , "rep" : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function). sv_usermessage_maxsize : 1024 : , "sv" : The max number of bytes to output per tick sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voiceenable : 1 : , "a", "nf" : sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote? sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen. sv_wateraccelerate : 10 : , "sv", "nf", "rep" : sv_waterfriction : 1 : , "sv", "nf", "rep" : sys_minidumpexpandedspew : 1 : : sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep. systemlinkport : 27030 : : System Link port template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect Defau Test_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test the freeze frame code. Test_InitRandomEntitySpawner : cmd : : test_massive_dmg : 30 : , "sv" : test_massive_dmg_clip : 0 : , "sv" : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomizeInPVS : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_SpawnRandomEntities : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: testscript_debug : 0 : : Debug test scripts. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second tf_matprox_BurnLevel : 0 : , "cl" : tf_matprox_InvulnLevel : 0 : , "cl" : tf_matprox_spy_invis : 0 : , "cl" : tf_matprox_YellowLevel : 1 : , "cl" : think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left threadpool_affinity : 1 : : Enable setting affinity thumper_show_radius : 0 : , "sv", "cheat" : If true, advisor will use her custom impact damage table. timedemo : cmd : : Play a demo and report performance info. timedemo_runcount : 0 : : Runs time demo X number of times. timedemoquit : cmd : : Play a demo, report performance info, and then exit timerefresh : cmd : : Profile the renderer. toggle : cmd : : Toggles a convar on or off, or cycles through a set of values. toggle_duck : cmd : : Toggles duck toggle_zoom : cmd : : Toggles zoom display toggleconsole : cmd : : Show/hide the console. tooltip_delay : 0 : , "demo" : trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : ttt_allow_discomb_jump : 0 : , "a", "nf", "rep", "lua_server" : ttt_credits_starting : 2 : , "a", "nf", "rep", "lua_server" : ttt_debug_preventwin : 0 : , "a", "nf", "rep", "lua_server" : ttt_det_credits_starting : 1 : , "a", "nf", "rep", "lua_server" : ttt_detective_hats : 1 : , "a", "nf", "rep", "lua_server" : ttt_detective_karma_min : 600 : , "a", "nf", "rep", "lua_server" : ttt_detective_max : 32 : , "a", "nf", "rep", "lua_server" : ttt_detective_min_players : 8 : , "a", "nf", "rep", "lua_server" : ttt_detective_pct : 0 : , "a", "nf", "rep", "lua_server" : ttt_firstpreptime : 60 : , "a", "nf", "rep", "lua_server" : ttt_haste : 1 : , "a", "nf", "rep", "lua_server" : ttt_haste_minutes_per_death : 0 : , "a", "nf", "rep", "lua_server" : ttt_haste_starting_minutes : 5 : , "a", "nf", "rep", "lua_server" : ttt_namechange_bantime : 10 : , "a", "nf", "rep", "lua_server" : ttt_namechange_kick : 1 : , "a", "nf", "rep", "lua_server" : ttt_no_nade_throw_during_prep : 1 : , "a", "nf", "rep", "lua_server" : ttt_postround_dm : 0 : , "a", "nf", "rep", "lua_server" : ttt_posttime_seconds : 30 : , "a", "nf", "rep", "lua_server" : ttt_preptime_seconds : 30 : , "a", "nf", "rep", "lua_server" : ttt_ragdoll_pinning : 1 : , "a", "nf", "rep", "lua_server" : ttt_ragdoll_pinning_innocents : 0 : , "a", "nf", "rep", "lua_server" : ttt_round_limit : 6 : , "a", "nf", "rep", "lua_server" : ttt_roundtime_minutes : 10 : , "a", "nf", "rep", "lua_server" : ttt_teleport_telefrags : 1 : , "a", "nf", "rep", "lua_server" : ttt_time_limit_minutes : 75 : , "a", "nf", "rep", "lua_server" : ttt_traitor_max : 32 : , "a", "nf", "rep", "lua_server" : ttt_traitor_pct : 0 : , "a", "nf", "rep", "lua_server" : tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connection after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : , "nf" : Activates SourceTV on server. tv_maxclients : 64 : : Maximum client number on SourceTV server. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators tv_overridemaster : 0 : : Overrides the SourceTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record : cmd : : Starts SourceTV demo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 16 : : Snapshots broadcasted per second tv_status : cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord : cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view) ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI unbind : cmd : : Unbind a key. unbind_mac : cmd : : Unbind a key on the Mac only. unbindall : cmd : : Unbind all keys. unpause : cmd : : Unpause the game. +use : cmd : : -use : cmd : : use : cmd : : Use a particular weapon Arguments: user : cmd : : Show user data. user_context : cmd : : Set a Rich Presence Context: user_context user_property : cmd : : Set a Rich Presence Property: user_property users : cmd : : Show user info for players on server. v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe vcr_verbose : 0 : : Write extra information into .vcr file. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. +vgui_drawtree : cmd : : -vgui_drawtree : cmd : : vgui_drawtree_bounds : 0 : : Show panel bounds. vgui_drawtree_clear : cmd : : vgui_drawtree_draw_selected : 0 : : Highlight the selected panel vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vgui_drawtree_visible : 1 : : Draw the visible panels. vgui_luapaint : 1 : : vgui_message_dialog_modal : 1 : , "a", "cl" : vgui_spew_fonts : cmd : : vgui_togglepanel : cmd : : show/hide vgui panel by name. vgui_visualizelayout : 0 : : vid_fps : 30 : , "demo" : The FPS of the recorded video vid_sound : 1 : , "demo" : Enable sound recording vid_width : 640 : , "demo" : Specifies the width of the recorded video. The height will be adjusted automatically based on your aspect ratio viewmodel_fov : 54 : , "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities voice_clientdebug : 0 : , "cl" : voice_debugfeedback : 0 : : voice_debugfeedbackfrom : 0 : : voice_enable : 1 : , "a" : voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_gain_downward_multiplier : 100 : : How quickly it will lower gain when it detects that the current gain value will cause clipping voice_gain_max : 5 : : voice_gain_rate : 1 : : voice_gain_target : 32000 : : voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback : 0 : , "user" : voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_printtalkers : cmd : : voice debug. voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 2 : : voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files +voicerecord : cmd : : -voicerecord : cmd : : volume : 0 : , "a" : Sound volume volume_sfx : 1 : , "a" : Adjusts the volume of sound effects & NPC voices, but does not affect player voice chat or music, both of which have their own vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box . voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere . voxeltree_view : cmd : : View entities in the voxel-tree. vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded .vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : Reset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys : 0 : , "sv" : vprof_scope_entity_thinks : 0 : , "sv" : vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling. +walk : cmd : : -walk : cmd : : wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : weapon_showproficiency : 0 : , "sv" : whereis : cmd : : Searches for the highest priority instance of a file within the GAME mount path. windows_speaker_config : 4 : , "a" : wipe_nav_attributes : cmd : : Clear all nav attributes of selected area. writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip : cmd : : Save the ban list to banned_ip.cfg. x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language. x360_resolution_height : 480 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_widescreen_mode : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_width : 640 : , "cl" : This is only used for reference. Changing this value does nothing xbox_autothrottle : 1 : , "a", "sv" : xbox_steering_deadzone : 0 : , "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xc_crouch_debounce : 0 : , "sv" : xc_crouch_range : 0 : , "a", "sv" : Percentarge [1..0] of joystick range to allow ducking within xc_uncrouch_on_jump : 1 : , "a", "sv" : Uncrouch when jump occurs xc_use_crouch_limiter : 0 : , "a", "sv" : Use the crouch limiting logic on the controller xload : cmd : : Load a saved game from a 360 storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves current game to a 360 storage device. zombie_ambushdist : 16000 : , "sv" : zombie_basemax : 100 : , "sv" : zombie_basemin : 100 : , "sv" : zombie_changemax : 0 : , "sv" : zombie_changemin : 0 : , "sv" : zombie_decaymax : 0 : , "sv" : zombie_decaymin : 0 : , "sv" : zombie_moanfreq : 1 : , "sv" : zombie_stepfreq : 4 : , "sv" : +zoom : cmd : : -zoom : cmd : : zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed in. -------------- 3116 total convars/concommands